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validate

Use the methods to build your prototype in different fidelity levels, then test and optimize it. Depending on the results, you can start to iterate afterwards.
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14 methods found.
A/B Testingvalidate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Click Dummyvalidate
1+ Participants
45 – 55 min

Bring interactivity to wireframes.

Concept Testing Planvalidate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Eye Trackingvalidate
5+ Participants
100 – 195 min

Track where users are looking to improve on the user experience.

High-Fidelity Prototypingvalidate
5+ Participants
1 – 2 weeks

Create an interactive experience.

Hypothesis Testingvalidate
2+ Participants
3 – 5 d

Making hypotheses and verifying their truthfulness to gain clarity about a product, a problem, or a group of people.

Lessons Learnedvalidate
1+ Participants
30 – 55 min

Reflect on what was learned from the experience of designing a product or service.

Low-Fidelity Prototypingvalidate
1+ Participants
30 – 70 min

Develop innovations, by going new and previously unexplored ways.

Pluralistic Walkthroughvalidate
1+ Participants
70 – 150 min

Review designs in an early stage with users.

Poster Sessionvalidate
5+ Participants
50 – 95 min

Present ideas, concepts, and insights in a visually appealing way.

Remote Usability Testvalidate
6+ Participants
65 – 135 min

Test despite physical distance.

User Testingvalidate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Wizard of Ozvalidate
3+ Participants
50 – 80 min

Test new features.

World Cafévalidate
12+ Participants
4 h – 5.5 h

Let people explore different approaches in a short period of time.

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