• All Methods
    • Strategize
      • 5D Framework
      • Break Down 4
      • Business Model Canvas
      • Competitive Analysis
      • Could, Should, Must
      • Dot Coding
      • Eisenhower Matrix
      • Future Trends
      • Golden Circle
      • HEART Framework
      • How Might We
      • Innovation Board
      • Knowns and Unknowns Framework
      • KPI Tracking
      • Minimum Viable Product
      • One-Minute-Pitch
      • Stakeholder Map
      • SWOT Analysis
      • User Stories
      • Value Proposition
    • Observe
      • 5 Whys
      • 6 Thinking Hats
      • AEIOU Framework
      • Challenge Assumptions
      • Content Audit
      • Contextual Inquiry Plan
      • Emotional Journey Map
      • Empathy Map
      • Field Study
      • Focus Groups
      • Jobs-to-be-done
      • Journey Mapping
      • Mental Models
      • Mobile Diaries
      • Mystery Shopping
      • Netnography
      • Observation
      • Personas
      • Poems
      • Product Love Letters
      • Search-Log Analysis
      • Social Media Monitoring
      • Surveys
      • User Interviews
    • Ideate
      • 6-3-5 Brainwriting
      • Bodystorming
      • Brainstorming
      • Card Sorting
      • Collage
      • Crazy Eights
      • Dark Horse Prototyping
      • Mind Mapping
      • Moodboards
      • SCAMPER
      • Service Blueprints
      • Storyboards
      • Walt Disney Method
      • Worst Possible Ideas
      • Wow-How-Now Matrix
    • Validate
      • A/B Testing
      • Click Dummy
      • Concept Testing Plan
      • Eye Tracking
      • High-Fidelity Prototyping
      • Hypothesis Testing
      • Lessons Learned
      • Low-Fidelity Prototyping
      • Pluralistic Walkthrough
      • Poster Session
      • Remote Usability Test
      • User Testing
      • Wizard of Oz
      • World Café
    • Warm-up
      • 5 Whys
      • Brainstorming
      • Break Down 4
      • Crazy Eights
      • Destroy and Defend
      • Emoji Challenge
      • Hidden Similarities
      • Impromotion
      • Mind Mapping
      • Product Pitch
      • The Aliens Have Landed
      • Touch Blue
      • Two Truths and a Lie
      • Viewpoint Spectrogram
      • What's on your Desk?
  • Workshop Bundles
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  1. UX Strategy Kit
  2. Workshop Bundles

Workshop Bundles

These curated collections of methods aim to provide a foundation to your workshop endeavour based on a certain goal or context. They can be used as recommended and in the same order that is listed here.

Design Thinking

Initiated by the Stanford University and IDEO, designers and scientists together defined a collective of methods for problem-solving on a project level. Instead of following a mantra of analytical understanding and overthinking, Design Thinking is performed by testing, applying, experiencing and living.

Emotional Journey Mapobserve
1+ Participants
15 – 60 min

This method serves to explore and question the overall experience of users.

Empathy Mapobserve
1+ Participants
45 – 90 min

Collect information about how the emotional and mental world of your user looks like.

5 Whysobserve
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Mind Mappingideate
1+ Participants
10 – 15 min

This method is great for warm-up sessions during ideation phases.

Mobile Diariesobserve
5+ Participants
weeks – months

Get to know the users' personal, daily life by having the users themselves document their activities.

Personasobserve
1+ Participants
30 – 90 min

Get to know the target group and have a foundation for future decisions.

Storyboardsideate
2 – 8 Participants
10 – 30 min

A collection of scribbles to understand and show (inter)actions of users.

User Interviewsobserve
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Testingvalidate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Agile Methodology

The Agile way of working is a method of developing products or services based on defined values and principles. The values of implementing this agile way of working include putting people and interactions first. The principles list things like customer satisfaction, trust, collaboration and mutual motivation.
Card Sortingideate
4 – 12 Participants
30 min

Structure information into reasonable groups.

Concept Testing Planvalidate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Contextual Inquiry Planobserve
3 – 10 Participants
30 – 120 min

Plan and organize when, where, and who is to be observed to obtain information.

Could, Should, Muststrategize
2+ Participants
30 – 60 min

Prioritise and rate features.

5 Whysobserve
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Jobs-to-be-doneobserve
1+ Participants
60 – 90 min

Find out why your customers are buying your product and what their social, functional and emotional needs are.

Journey Mappingobserve
1+ Participants
60 – 90 min

Get an overview of a certain process and its steps in relation to time.

Mobile Diariesobserve
5+ Participants
weeks – months

Get to know the users' personal, daily life by having the users themselves document their activities.

User Interviewsobserve
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

Lean Startup

The Lean Startup methodology is about iterating products in early stages, through the three processes: build, measure and learn. More specifically, it helps develop MVPs into working business models through iterative measurements and tests. The needs and wishes of the market are the origin of all developments.
A/B Testingvalidate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

How Might Westrategize
2+ Participants
30 – 60 min

An essential method to summarize research insights in a constructive way.

Hypothesis Testingvalidate
2+ Participants
3 – 5 d

Making hypotheses and verifying their truthfulness to gain clarity about a product, a problem, or a group of people.

Jobs-to-be-doneobserve
1+ Participants
60 – 90 min

Find out why your customers are buying your product and what their social, functional and emotional needs are.

Mind Mappingideate
1+ Participants
10 – 15 min

This method is great for warm-up sessions during ideation phases.

User Interviewsobserve
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

User Storiesstrategize
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

User Testingvalidate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

Design Sprint

The general purpose of a design sprint is to quickly bring a concept into a tangible form. Either at a new project or for solving a problem at an existing product. This is usually done by one person or a small team in close contact with the project stakeholders.
A/B Testingvalidate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Break Down 4strategize
1+ Participants
15 – 20 min

Break down complex topics to make them understandable for everyone.

Concept Testing Planvalidate
3 – 5 Participants
60 – 120 min

A quick method for getting feedback from potential users on concepts.

Contextual Inquiry Planobserve
3 – 10 Participants
30 – 120 min

Plan and organize when, where, and who is to be observed to obtain information.

Crazy Eightsideate
2+ Participants
5 – 15 min

Quick generation of a large number of ideas.

How Might Westrategize
2+ Participants
30 – 60 min

An essential method to summarize research insights in a constructive way.

Journey Mappingobserve
1+ Participants
60 – 90 min

Get an overview of a certain process and its steps in relation to time.

Storyboardsideate
2 – 8 Participants
10 – 30 min

A collection of scribbles to understand and show (inter)actions of users.

User Interviewsobserve
5+ Participants
2 – 5 d

First-hands insights and observations from real or potential users.

Scrum

SCRUM is often mentioned in connection with Agile Methodology. Each development team has a scrum master as well as a product owner, to ensure a regular delivery of parts of a final product. The SCRUM methods meetings include a sprint planning, the daily scrum, a sprint review, and the sprint retrospective.
A/B Testingvalidate
10+ Participants
1 – 5 d

Evaluate which of two versions of a website, product or software works best for the user.

Brainstormingideate
2 – 8 Participants
10 – 30 min

Get familiar with a topic and quickly generate a lot of ideas.

Card Sortingideate
4 – 12 Participants
30 min

Structure information into reasonable groups.

5 Whysobserve
1 – 2 Participants
5 – 15 min

This is a very simple method for digging deep into the mind and background of users and their behaviour.

Innovation Boardstrategize
2+ Participants
120 min – 1 d

Evaluate the most important steps towards digital innovation.

6 Thinking Hatsobserve
6+ Participants
45 – 90 min

Spot quality ideas after having generated a good amount of output.

Surveysobserve
50+ Participants
5 – 30 d

Method for collecting quantitive data on a certain topic.

User Storiesstrategize
2+ Participants
5 – 15 min

Describe what requirements a task must fulfil from the user's perspective.

User Testingvalidate
5+ Participants
16 – 24 h

Understand how user-friendly your product is.

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